<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>TIL on ʕ·ᴥ·ʔ Dmitry's Internet Website</title><link>https://dshemetov.github.io/blog/til/</link><description>Recent content in TIL on ʕ·ᴥ·ʔ Dmitry's Internet Website</description><generator>Hugo</generator><language>en-us</language><copyright>Copyright © 2026</copyright><lastBuildDate>Sat, 17 Oct 2026 16:32:15 -0700</lastBuildDate><atom:link href="https://dshemetov.github.io/blog/til/index.xml" rel="self" type="application/rss+xml"/><item><title>Debugging SteamLink Streaming Issues</title><link>https://dshemetov.github.io/debugging-steamlink-streaming-issues/</link><pubDate>Sat, 17 Oct 2026 16:32:15 -0700</pubDate><guid>https://dshemetov.github.io/debugging-steamlink-streaming-issues/</guid><description>&lt;p&gt;Surprisingly many things can go wrong with streaming a game from your computer to your TV. Most of these issues came up around this time last year when I played through Silksong, so I figured I&amp;rsquo;d write them up before I totally forget them (at this point I&amp;rsquo;m using Sunshine/Moonlight anyway).&lt;/p&gt;&#10;&lt;p&gt;When debugging streaming issues with SteamLink, their built-in latency graph is very useful. You might be able to get it to display with F6 or you might just need to go to Settings &amp;gt; Remote Play &amp;gt; Performance Overlay &amp;gt; Show Details. Here is what it looks like (older graphs replace the yellow line with a light blue line):&lt;/p&gt;</description></item></channel></rss>